
Games Composer and Sound Designer, Specialising in Chiptune, Sample Manipulation, Cozy and Ambient Music with a strong background in Jazz and Folk music. Capable of compositing for streamed audio, target sound chips, Tracker files and MIDI playback.
22 Years Post-Breach
Netdivers Scour the Digital Depths
Seeking to Uncover a Long-Lost Golden Age
Made in 48hr as part of Global Game 2025, MellenniumNet is testament to what can be achieved in a small space of time by creating an experience instead of chasing complexity. Our original vision was far too mechanically deep to achieve in the time frame and so it had to be descope-creeped. The end product is a sensory feast which begs to ask the question of what a WindowsXP screensaver-type game should look like.The game was later showcased at the Zed Games, Indie Dev Night at Netherworld.




A story driven platformer based on the 1554 novella Lazarillo de Tormes

Technical Specs:
Created as part of the Game Boy Advance Game Jam (2024) using the Butano Game Engine the game runs on real Game Boy Advance hardware! OpenMPT was used to sequence music and export it to a Tracker file (.it) which the sound driver (MaxMod) could interpret.


| Project Challenges | Learning Outcomes |
|---|---|
| Steep Learing Curve of Tracker Software | Composed music in familiar software and ported the track over to OpenMPT while learning its operations thereby separating the Creative and Technical aspects of working with new software. Switched to in situ composition once comfortable. |
| Composing for unfamiliar genres of music without leaning into Orientalist stereotypes | Listening to broad range of cultural music and absorbing all available information on the topic. Learn to play traditional songs and deconstructing them to their rudiments. |
| Communicating effectively with non-English speaking team | Navigating language barriers, developing an empathy and understanding that direct use language is not inherently rude or ill-intended. |
chance based dungeon crawler

Technical Specs:
Created for GMTK (22) game jam using Unreal. Music dynamically reacts to the player's actions and intensifies as their party's health depleats.


| Project Challenges | Learning Outcomes |
|---|---|
| Expression of dynamic music was tied to a poorly tested gameplay loop | Plan audio scope according to length of the project |
| Stacked audio tracks become misaligned throughout the course of the game | Become self-sufficient with in-engine audio implementation, to be able to test and tweak systems more easily. |
| Last minute hustle to get audio working | Front load audio programming and DYI so as to not be dependent on a programmer. |
| Game | Jam | Contribution | Link |
|---|---|---|---|
| Pillars of Babel | Internet Archive's DiscMaster Game Jam 25 | Music/SFX | https://niosis.itch.io/babel |
| Mellennium Net | Global Game Jam 25 | Music | https://neighbourhood-snake.itch.io/millennium-net |
| Tennis! | QUT Game Jam 25 | SFX/stings | https://simorico.itch.io/tennis |
| Halcyon Hexagons | N64brew Game Jam 24 | Music | https://n64squid.com/homebrew/roms/hot-hot-halcyon-hexagons/ |
| Love Craftin' | Griffith 24hr Game Jam | Music & SFX | https://griffith-game-studio.itch.io/love-craftin |
| Life and Adventures of Buscón de Tormes | GBA Jam 2024 | Music & SFX | https://albafg.itch.io/life-and-adventures-of-buscon-de-tormes |
| Skate Animation | Loop de Loop May24 | Foley | |
| Marching Animation | Loop de Loop March24 | Music | |
| Mixed Martial Laughs | GGJ24 | Music | |
| Mixolydian | Bigmode Game Jam 23 | Music | |
| Haunted House | GMTK23 | Music | |
| Little Lief | GGJ23 | Music & SFX | https://v3.globalgamejam.org/2023/games/little-lief-3 |
| Dead Ritual | N64brew Game Jam 22 | Music | https://n64squid.com/files/dead-ritual/ |
| Bottle Call Sal | 48 Hour Film Project 22 | Music | |
| Yahtzee Dungeon | GMTK22 | Music & SFX | |
| Cubic Zirconia | QUT Game Jam 22 | Music & SFX |
House Band: Netherworld Video Game Music Jam Session





Console Modding/Electronics Repairs


Jazz Duet


Programming: Simulation, Data Analysis and Modeling



© Kaelin Stemmler. All right reserved.